DocumentCode
879448
Title
A distance-based compression of 3D meshes for mobile devices
Author
Daeyoung Kim ; Sungyeol Lee ; Haeyoung Lee ; Sungdae Cho
Author_Institution
Dept. of Comput. Eng., Hongik Univ., Seoul
Volume
54
Issue
3
fYear
2008
fDate
8/1/2008 12:00:00 AM
Firstpage
1398
Lastpage
1405
Abstract
We present a new 3D mesh codec for mobile devices. Mobile devices have limited resources such as low memory, slow CPU speed, low power, and no floating-point processor. Considering these mobile characteristics, we suggest a new approach: a hybrid of a progressive geometry and a single-rate connectivity coding. By this approach, our algorithm achieves fast visual updates of progressive 3D point clouds on a small screen of a mobile device and later finalizes restoring faces of the mesh without intensive computing. For a progressive geometry coding, an octree is created and coded. For a single-rate connectivity coding, a new distance based algorithm is introduced. Our algorithm uses only fixed-point arithmetic with simple data structures. Our new 3D mesh codec has been tested on a real mobile phone and the statistical and visual results are also presented in this paper.
Keywords
data compression; encoding; fixed point arithmetic; geometry; mobile communication; octrees; 3D mesh codec; data structures; distance-based compression; fixed-point arithmetic; mobile devices; octree; progressive geometry; progressive geometry coding; single-rate connectivity coding; Codecs; Compression algorithms; Data structures; Decoding; Fixed-point arithmetic; Geometry; Mobile computing; Three-dimensional displays; mobile devices, 3D mesh compression, connectivity coding, geometry coding;
fLanguage
English
Journal_Title
Consumer Electronics, IEEE Transactions on
Publisher
ieee
ISSN
0098-3063
Type
jour
DOI
10.1109/TCE.2008.4637633
Filename
4637633
Link To Document