• DocumentCode
    889833
  • Title

    The RRA algorithm: recursive ray acoustics for three-dimensional speeds of sound

  • Author

    Ziomek, Lawrence J. ; Polnicky, F. Wynn

  • Author_Institution
    Dept. of Electr. & Comput. Eng., US Naval Postgraduate Sch., Monterey, CA, USA
  • Volume
    18
  • Issue
    1
  • fYear
    1993
  • fDate
    1/1/1993 12:00:00 AM
  • Firstpage
    25
  • Lastpage
    30
  • Abstract
    A recursive ray acoustics (RRA) algorithm for three-dimensional speeds of sound is presented. The RRA algorithm is simple, fast, and accurate and uses arc length as the independent variable. In its present form, it can be used to compute the position, angles of propagation, travel time, and path length along a ray path. Preliminary results from computer simulation studies designed to test the algorithm´s accuracy and capabilities are also presented
  • Keywords
    acoustic signal processing; digital simulation; 3D speed; acoustic signal processing; angles; arc length; computer simulation; path length; position; recursive ray acoustics; sound; three-dimensional speeds; travel time; Acoustic noise; Acoustic propagation; Acoustic refraction; Acoustic testing; Algorithm design and analysis; Computer simulation; Optical propagation; Optical refraction; Turning; Underwater acoustics;
  • fLanguage
    English
  • Journal_Title
    Oceanic Engineering, IEEE Journal of
  • Publisher
    ieee
  • ISSN
    0364-9059
  • Type

    jour

  • DOI
    10.1109/48.211499
  • Filename
    211499