Title :
The RRA algorithm: recursive ray acoustics for three-dimensional speeds of sound
Author :
Ziomek, Lawrence J. ; Polnicky, F. Wynn
Author_Institution :
Dept. of Electr. & Comput. Eng., US Naval Postgraduate Sch., Monterey, CA, USA
fDate :
1/1/1993 12:00:00 AM
Abstract :
A recursive ray acoustics (RRA) algorithm for three-dimensional speeds of sound is presented. The RRA algorithm is simple, fast, and accurate and uses arc length as the independent variable. In its present form, it can be used to compute the position, angles of propagation, travel time, and path length along a ray path. Preliminary results from computer simulation studies designed to test the algorithm´s accuracy and capabilities are also presented
Keywords :
acoustic signal processing; digital simulation; 3D speed; acoustic signal processing; angles; arc length; computer simulation; path length; position; recursive ray acoustics; sound; three-dimensional speeds; travel time; Acoustic noise; Acoustic propagation; Acoustic refraction; Acoustic testing; Algorithm design and analysis; Computer simulation; Optical propagation; Optical refraction; Turning; Underwater acoustics;
Journal_Title :
Oceanic Engineering, IEEE Journal of