DocumentCode :
892576
Title :
Games and technology: Developing synergy
Author :
Gershon, N. ; Sawyer, Brett ; Parker, J.R.
Author_Institution :
Mitre Corp.
Volume :
39
Issue :
12
fYear :
2006
Firstpage :
129
Lastpage :
130
Abstract :
As with early cinema, the serious and general game areas need to expand their collaboration with the technology community to advance games as media and further the technology and related computer science. Achieving this synergy will require additional formal collaborative frameworks with the technology communities. This synergy is perfectly natural - technology is used in all phases of modern videogame development. Many technological communities contribute in obvious ways to create a whole game, an object greater than the sum of its parts. A game technologies task force could strengthen ties between the computer society and the game industry.
Keywords :
computer games; multimedia computing; software engineering; cinema; computer society; formal collaborative framework; game industry; game technological community; videogame development; Application software; Collaboration; Computer architecture; Fuses; Games; Motion pictures; Software engineering; Space technology; Standards development; Visualization; Entertainment computing; Games and technology; IEEE Computer Society;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/MC.2006.423
Filename :
4039263
Link To Document :
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