DocumentCode
905104
Title
Pixel-selected ray tracing
Author
Akimoto, Takaaki ; Mase, Kenji ; Suenaga, Yasuhito
Author_Institution
NTT Corp., Kanagawa, Japan
Volume
11
Issue
4
fYear
1991
fDate
7/1/1991 12:00:00 AM
Firstpage
14
Lastpage
22
Abstract
An acceleration method based on an idea that T. Whitted (Commun. ACM, vol.23, no.6 pp.343-349, June 1980) presented on ray tracing is discussed. He proposed making antialiased images by hierarchical adaptive oversampling. The present authors use hierarchical adaptive undersampling to reduce the number of pixels whose intensity must be calculated by ray tracing. To implement pixel-selected ray tracing (PSRT), homogeneous regions in images must first be found. Generally, adaptive undersampling can result in some image-quality defects, because small objects and parts of thin or wedge-shaped objects may disappear when they are located between the initially sampled pixels. PSRT has an improved algorithm that uses pixels with the correct object information from among the sampled pixels to find pixels with erroneous color and correct them. Moreover, PRST uses ray-object intersection trees for precise classification of the homogeneity of regions and for fast intensity calculation in homogeneous regions. Experimental results are presented. They show that PSRT is two to nine times faster than standard ray tracing.<>
Keywords
adaptive systems; computer graphics; computerised picture processing; PSRT; antialiased images; hierarchical adaptive oversampling; hierarchical adaptive undersampling; image-quality defects; pixel-selected ray tracing; pixels; ray tracing; ray-object intersection trees; Acceleration; Helium; Image generation; Interpolation; Optical reflection; Pixel; Ray tracing; Rendering (computer graphics); Telegraphy; Telephony;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.126876
Filename
126876
Link To Document