DocumentCode
918198
Title
Graph-Based Analysis of Human Transfer Learning Using a Game Testbed
Author
Cook, Diane J. ; Holder, Lawrence B. ; Youngblood, G. Michael
Author_Institution
Washington State Univ., Pullman
Volume
19
Issue
11
fYear
2007
Firstpage
1465
Lastpage
1478
Abstract
The ability to transfer knowledge learned in one environment in order to improve performance in a different environment is one of the hallmarks of human intelligence. Insights into human transfer learning help us to design computer-based agents that can better adapt to new environments without the need for substantial reprogramming. In this paper, we study the transfer of knowledge by humans playing various scenarios in a graphically realistic urban setting that are specifically designed to test various levels of transfer. We determine the amount and type of transfer that is being performed based on the performance of trained and untrained human players. In addition, we use a graph-based relational learning algorithm to extract patterns from player graphs. These analyses reveal that indeed humans are transferring knowledge from on 3 set of games to another and the amount and type of transfer varies according to player experience and scenario complexity. The results of this analysis help us understand the nature of human transfer in such environments and shed light on how we might endow computer-based agents with similar capabilities. The game simulator and human data collection also represent a significant testbed in which other Al capabilities can be tested and compared to human performance.
Keywords
game theory; graph theory; software agents; computer-based agents; game testbed; graph-based analysis; graph-based relational learning algorithm; human data collection; human intelligence; human transfer learning; knowledge transfer; Artificial intelligence; Biological system modeling; Biology computing; Computational modeling; Computer Society; Humans; Machine learning; Machine learning algorithms; Military computing; Testing; data mining; games; graph algorithms; transfer learning;
fLanguage
English
Journal_Title
Knowledge and Data Engineering, IEEE Transactions on
Publisher
ieee
ISSN
1041-4347
Type
jour
DOI
10.1109/TKDE.2007.190634
Filename
4339213
Link To Document