Title :
Camera-based detection and removal of shadows from interactive multiprojector displays
Author :
Jaynes, Christopher ; Webb, Stephen ; Steele, R. Matt
Author_Institution :
Dept. of Comput. Sci., Kentucky Univ., Lexington, KY, USA
Abstract :
Front-projection displays are a cost-effective and increasingly popular method for large format visualization and immersive rendering of virtual models. New approaches to projector tiling, automatic calibration, and color balancing have made multiprojector display systems feasible without undue infrastructure changes and maintenance. As a result, front-projection displays are being used to generate seamless, visually immersive worlds for virtual reality and visualization applications with reasonable cost and maintenance overhead. However, these systems suffer from a fundamental problem: Users and other objects in the environment can easily and inadvertently block projectors, creating shadows on the displayed image. Shadows occlude potentially important information and detract from the sense of presence an immersive display may have conveyed. We introduce a technique that detects and corrects shadows in a multiprojector display while it is in use. Cameras observe the display and compare observations with an expected image to detect shadowed regions. These regions are transformed to the appropriate projector frames, where corresponding pixel values are increased and/or attenuated. In display regions where more than one projector contributes to the image, shadow regions are eliminated.
Keywords :
computational geometry; computer displays; data visualisation; hidden feature removal; image sequences; interactive terminals; rendering (computer graphics); virtual reality; camera calibration; camera-based detection; color balancing; front-projection displays; immersive display; immersive rendering; interactive multiprojector display system; projector tiling; shadow removal; shadowed region detection; virtual models; virtual reality; visualization applications; visually immersive worlds; Calibration; Cameras; Costs; Large screen displays; Large-scale systems; Rendering (computer graphics); Scalability; Virtual environment; Virtual reality; Visualization; Algorithms; Computer Graphics; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Lighting; Photography; Reproducibility of Results; Sensitivity and Specificity; User-Computer Interface;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2004.1272728