DocumentCode
921625
Title
Unscripted narrative for affectively driven characters
Author
Aylett, Ruth ; Louchart, Sandy ; Dias, Joao ; Paiva, Ana ; Vala, Marco ; Woods, Sarah ; Hall, Lynne
Author_Institution
Sch. of Maths & Comput. Sci., Heriot-Watt Univ., Edinburgh
Volume
26
Issue
3
fYear
2006
Firstpage
42
Lastpage
52
Abstract
In this article, we report on the emergent narrative concept aiming at the definition of a narrative theory adapted to the VR medium (whether a game or VR application). The inherent freedom of movement proper to VR - an indisputable element of immersion - collides with the Aristotelian vision of articulated plot events with respect to the given timeline associated with the story in display. This narrative paradox can only be observed in interactive VR applications and it doesn´t seem possible to resolve it through the use of existing narrative theories. Interactivity is the novel element that storytellers must address. The authors discuss designing unscripted dramas with affectively driven intelligent autonomous characters based on the development of the FearNot! system for education against bullying
Keywords
computer aided instruction; humanities; virtual reality; FearNot! system; VR; intelligent autonomous character; narrative theory; storytelling; unscripted drama; virtual reality; Decision making; Engineering management; Expert systems; Game theory; Humans; Knowledge acquisition; Knowledge engineering; Knowledge management; TV; Yarn; AI; autonomous agents; emotion modeling;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2006.71
Filename
1626185
Link To Document