DocumentCode
921693
Title
Sociocultural Games for Training and Analysis
Author
Silverman, Barry G. ; Bharathy, Gnana ; Johns, Michael ; Eidelson, Roy J. ; Smith, Tony E. ; Nye, Benjamin
Author_Institution
Pennsylvania Univ., Philadelphia
Volume
37
Issue
6
fYear
2007
Firstpage
1113
Lastpage
1130
Abstract
This paper presents a theory for role-playing simulation games intended to support analysts (and trainees) with generating and testing alternative competing hypotheses on how to influence world conflict situations. Simulated leaders and followers capable of playing these games are implemented in a cognitive modeling framework, called the Performance Moderator Function Server (PMFserv), which covers value systems, personality and cultural factors, emotions, relationships, perception, stress/coping style, and decision making. Of direct interest, as Section I-A explains, is codification and synthesis of best-of-breed social-science models within PMFserv to improve the internal validity of agent implementations. Sections II and III present this for leader profiling instruments and group-membership decision making, respectively. Section IV then offers two real-world case studies (The Third Crusade and SE Asia Today) where agent models are subjected to Turing and correspondence tests under each case study. In sum, substantial effort on game realism, best-of-breed social-science models, and agent validation efforts is essential if analysis and training tools are to help explore cultural issues and alternative ways to influence outcomes. Such exercises, in turn, are likely to improve the state of the science as well.
Keywords
cognitive systems; game theory; social sciences; cognitive modeling; performance moderator function server; role-playing simulation games; sociocultural games; training tools; value systems; world conflict situations; Analytical models; Asia; Cultural differences; Decision making; Game theory; Humans; Instruments; Modeling; Stress; Testing; Agent-based simulation; leaders and followers; personality and culture; spread of ideas; strategy games;
fLanguage
English
Journal_Title
Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on
Publisher
ieee
ISSN
1083-4427
Type
jour
DOI
10.1109/TSMCA.2007.906574
Filename
4342804
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