• DocumentCode
    921693
  • Title

    Sociocultural Games for Training and Analysis

  • Author

    Silverman, Barry G. ; Bharathy, Gnana ; Johns, Michael ; Eidelson, Roy J. ; Smith, Tony E. ; Nye, Benjamin

  • Author_Institution
    Pennsylvania Univ., Philadelphia
  • Volume
    37
  • Issue
    6
  • fYear
    2007
  • Firstpage
    1113
  • Lastpage
    1130
  • Abstract
    This paper presents a theory for role-playing simulation games intended to support analysts (and trainees) with generating and testing alternative competing hypotheses on how to influence world conflict situations. Simulated leaders and followers capable of playing these games are implemented in a cognitive modeling framework, called the Performance Moderator Function Server (PMFserv), which covers value systems, personality and cultural factors, emotions, relationships, perception, stress/coping style, and decision making. Of direct interest, as Section I-A explains, is codification and synthesis of best-of-breed social-science models within PMFserv to improve the internal validity of agent implementations. Sections II and III present this for leader profiling instruments and group-membership decision making, respectively. Section IV then offers two real-world case studies (The Third Crusade and SE Asia Today) where agent models are subjected to Turing and correspondence tests under each case study. In sum, substantial effort on game realism, best-of-breed social-science models, and agent validation efforts is essential if analysis and training tools are to help explore cultural issues and alternative ways to influence outcomes. Such exercises, in turn, are likely to improve the state of the science as well.
  • Keywords
    cognitive systems; game theory; social sciences; cognitive modeling; performance moderator function server; role-playing simulation games; sociocultural games; training tools; value systems; world conflict situations; Analytical models; Asia; Cultural differences; Decision making; Game theory; Humans; Instruments; Modeling; Stress; Testing; Agent-based simulation; leaders and followers; personality and culture; spread of ideas; strategy games;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1083-4427
  • Type

    jour

  • DOI
    10.1109/TSMCA.2007.906574
  • Filename
    4342804