Title :
On the capacity game of public watermarking systems
Author :
Somekh-Baruch, Anelia ; Merhav, Neri
Author_Institution :
Dept. of Electr.Eng., Technion-Israel Inst. of Technol., Haifa, Israel
fDate :
3/1/2004 12:00:00 AM
Abstract :
Watermarking codes are analyzed as a game between two players: an information hider and a decoder, on the one hand, and an attacker on the other hand. It is assumed that the covertext (the original data within which the message is hidden) is drawn from a memoryless stationary source and its realization is available at the information hider only. The information hider is allowed to cause some tolerable level of distortion to the covertext, and the resulting distorted data can suffer some additional amount of distortion caused by an attacker who aims at erasing the message. Motivated by a worst case approach, we assume that the attacker is informed of the hiding strategy taken by the information hider and the decoder, while they are uninformed of the attacking scheme. The capacity is expressed as the limit of a sequence of single-letter expressions under the assumption that the encoder uses constant composition codes.
Keywords :
channel capacity; data encapsulation; decoding; game theory; memoryless systems; random codes; watermarking; capacity; constant composition code; covertext; data distortion; information hider; maximum mutual information decoder; memoryless stationary source; message hiding; message realization; public watermarking system; randomized code; steganography; universal decoding; watermarking code; Copyright protection; Cryptography; Information analysis; Internet; Maximum likelihood decoding; Memory; Memoryless systems; Mutual information; Steganography; Watermarking;
Journal_Title :
Information Theory, IEEE Transactions on
DOI :
10.1109/TIT.2004.824920