DocumentCode
938266
Title
Relative QoS optimization for multiparty online gaming in DiffServ networks
Author
Liang, Lei ; Sun, Zhili ; Cruickshank, Haitham
Author_Institution
Surrey Univ., Guildford, UK
Volume
43
Issue
5
fYear
2005
fDate
5/1/2005 12:00:00 AM
Firstpage
75
Lastpage
83
Abstract
Real-time interactive multimedia multiparty communication is becoming a vital part of modern Internet services. As one of its applications, online gaming attracts a huge group of fans playing over the Internet. It has new requirements for relative QoS. This article gives a brief introduction to these new QoS requirements, and then presents an algorithm to satisfy these requirements in the differentiated services network for client-server-topology-based online gaming services. Our simulation results show that this algorithm can provide optimized relative QoS support for online gaming as an example of multiparty communications.
Keywords
DiffServ networks; Internet; computer games; optimisation; quality of service; telecommunication network topology; telecommunication traffic; DiffServ network; Internet service; QoS optimization; client-server-topology; differentiated services network; interactive multimedia multiparty communication; multimedia multiparty communication; multiparty online gaming; quality of service; Data security; Delay effects; Diffserv networks; Intelligent networks; Jitter; Multimedia communication; Peer to peer computing; Quality of service; Throughput; Web and internet services;
fLanguage
English
Journal_Title
Communications Magazine, IEEE
Publisher
ieee
ISSN
0163-6804
Type
jour
DOI
10.1109/MCOM.2005.1453426
Filename
1453426
Link To Document