• DocumentCode
    938266
  • Title

    Relative QoS optimization for multiparty online gaming in DiffServ networks

  • Author

    Liang, Lei ; Sun, Zhili ; Cruickshank, Haitham

  • Author_Institution
    Surrey Univ., Guildford, UK
  • Volume
    43
  • Issue
    5
  • fYear
    2005
  • fDate
    5/1/2005 12:00:00 AM
  • Firstpage
    75
  • Lastpage
    83
  • Abstract
    Real-time interactive multimedia multiparty communication is becoming a vital part of modern Internet services. As one of its applications, online gaming attracts a huge group of fans playing over the Internet. It has new requirements for relative QoS. This article gives a brief introduction to these new QoS requirements, and then presents an algorithm to satisfy these requirements in the differentiated services network for client-server-topology-based online gaming services. Our simulation results show that this algorithm can provide optimized relative QoS support for online gaming as an example of multiparty communications.
  • Keywords
    DiffServ networks; Internet; computer games; optimisation; quality of service; telecommunication network topology; telecommunication traffic; DiffServ network; Internet service; QoS optimization; client-server-topology; differentiated services network; interactive multimedia multiparty communication; multimedia multiparty communication; multiparty online gaming; quality of service; Data security; Delay effects; Diffserv networks; Intelligent networks; Jitter; Multimedia communication; Peer to peer computing; Quality of service; Throughput; Web and internet services;
  • fLanguage
    English
  • Journal_Title
    Communications Magazine, IEEE
  • Publisher
    ieee
  • ISSN
    0163-6804
  • Type

    jour

  • DOI
    10.1109/MCOM.2005.1453426
  • Filename
    1453426