DocumentCode
941272
Title
Guest Editors´ Introduction: Sketch-Based Interaction
Author
Igarashi, Takeo ; Zeleznik, Bob
Author_Institution
The University of Tokyo
Volume
27
Issue
1
fYear
2007
Firstpage
26
Lastpage
27
Abstract
Two key research areas must advance before sketch-based interfaces can transition from a collection of individually provocative research prototypes into a computing platform of choice. First, fundamental techniques for segmenting, recognizing, and parsing collections of ink strokes must be generalized and made more robust with better user models. Second, developers must go beyond redesign and actually reinvent their applications to leverage pen input´s intrinsic capacity for rapid, direct, modeless 2D expression. Solving either of these problems independently is no guarantee of success. Guest editors Takeo Igarashi of the University of Tokyo and Bob Zeleznik of Brown University introduce this special issue, which reflects on these two research themes.
Keywords
Animation; Character recognition; Clothing; Data visualization; Mathematics; Pattern recognition; Rough surfaces; Skeleton; Surface roughness; Training data; sketch-based interaction; sketching; Algorithms; Computer Graphics; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Paintings; User-Computer Interface;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2007.9
Filename
4052495
Link To Document