DocumentCode :
943084
Title :
Time-Varying Mesh Compression Using an Extended Block Matching Algorithm
Author :
Han, Seung-Ryong ; Yamasaki, Toshihiko ; Aizawa, Kiyoharu
Author_Institution :
Univ. of Tokyo, Tokyo
Volume :
17
Issue :
11
fYear :
2007
Firstpage :
1506
Lastpage :
1518
Abstract :
Time-varying mesh, which is attracting a lot of attention as a new multimedia representation method, is a sequence of 3-D models that are composed of vertices, edges, and some attribute components such as color. Among these components, vertices require large storage space. In conventional 2-D video compression algorithms, motion compensation (MC) using a block matching algorithm is frequently employed to reduce temporal redundancy between consecutive frames. However, there has been no such technology for 3-D time-varying mesh so far. Therefore, in this paper, we have developed an extended block matching algorithm (EBMA) to reduce the temporal redundancy of the geometry information in the time-varying mesh by extending the idea of the 2-D block matching algorithm to 3-D space. In our EBMA, a cubic block is used as a matching unit. MC in the 3-D space is achieved efficiently by matching the mean normal vectors calculated from partial surfaces in cubic blocks, which our experiments showed to be a suboptimal matching criterion. After MC, residuals are transformed by the discrete cosine transform, uniformly quantized, and then encoded. The extracted motion vectors are also entropy coded after differential pulse code modulation. As a result of our experiments, 10%-18% compression has been achieved.
Keywords :
data compression; discrete cosine transforms; image colour analysis; image matching; motion compensation; video coding; 2D video compression algorithms; 3D time-varying mesh; differential pulse code modulation; discrete cosine transform; entropy coded motion vectors; extended block matching algorithm; motion compensation; multimedia representation method; temporal redundancy; time-varying mesh compression; 3-D model coding; 3-D motion compensation (MC); 3D model coding; 3D motion compensation; Block matching algorithm; Time-varying mesh; block matching algorithm; time-varying mesh;
fLanguage :
English
Journal_Title :
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher :
ieee
ISSN :
1051-8215
Type :
jour
DOI :
10.1109/TCSVT.2007.903810
Filename :
4358669
Link To Document :
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