Title :
Toward Self-Paced Brain–Computer Communication: Navigation Through Virtual Worlds
Author :
Scherer, Reinhold ; Lee, Felix ; Schlögl, Alois ; Leeb, Robert ; Bischof, Horst ; Pfurtscheller, Gert
Author_Institution :
Lab. of Brain-Comput. Interfaces, Graz Univ. of Technol., Graz, Austria
Abstract :
The self-paced control paradigm enables users to operate brain-computer interfaces (BCI) in a more natural way: no longer is the machine in control of the timing and speed of communication, but rather the user is. This is important to enhance the usability, flexibility, and response time of a BCI. In this work, we show how subjects, after performing cue-based feedback training (smiley paradigm), learned to navigate self-paced through the ??freeSpace?? virtual environment (VE). Similar to computer games, subjects had the task of picking up items by using the following navigation commands: rotate left, rotate right, and move forward ( three classes). Since the self-paced control paradigm allows subjects to make voluntary decisions on time, type, and duration of mental activity, no cues or routing directives were presented. The BCI was based only on three bipolar electroencephalogram channels and operated by motor imagery. Eye movements (electrooculogram) and electromyographic artifacts were reduced and detected online. The results of three able-bodied subjects are reported and problems emerging from self-paced control are discussed.
Keywords :
biocontrol; electroencephalography; medical signal processing; signal classification; user interfaces; virtual reality; bipolar electroencephalogram; brain-computer interface; cue-based feedback training; electromyographic artifact; electrooculogram; eye movement artifact; motor imagery; self-paced brain-computer communication; self-paced control; virtual environment; virtual reality; voluntary decision; Brain computer interfaces; Communication system control; Computer interfaces; Delay; Electrical capacitance tomography; Electroencephalography; Feedback; Navigation; Rain; Timing; Usability; Virtual environment; Virtual reality; Brain–computer interface (BCI); Brain-Computer Interface (BCI); Classification; Electroen-cephalogram (EEG); Motor imagery; Virtual Re-ality (VR); classification; electroencephalogram (EEG); motor imagery; self-paced operation mode; virtual reality (VR); Biofeedback (Psychology); Communication Aids for Disabled; Electroencephalography; Evoked Potentials, Motor; Humans; Imagination; Motor Cortex; Pattern Recognition, Automated; User-Computer Interface;
Journal_Title :
Biomedical Engineering, IEEE Transactions on
DOI :
10.1109/TBME.2007.903709