DocumentCode :
956802
Title :
Viewing Transformations of Voxel-Based Objects Via Linear Octrees
Author :
Gargantini, I. ; Walsh, T.R. ; Wu, O.L.
Author_Institution :
The University of Western Ontario, London, Canada
Volume :
6
Issue :
10
fYear :
1986
Firstpage :
12
Lastpage :
21
Abstract :
This article gives three viewing-transformation algorithms for displaying on a screen 3D pictures represented by linear octrees. All the procedures take advantage of the recursive labeling used to identify the successive decomposition of an object into octants. The first algorithm performs transformations directly on the linear octree, while the second and third algorithms determine the 3D border of the given object first and then project onto the screen the surface voxels thus found. All the algorithms perform the viewing transformations in O(RN) time, where R is the resolution of the picture and N is the number of elements in the linear octree. One of the algorithms provides views of the object at different layers of gray level, while another allows internal views.
Keywords :
Biological system modeling; Computed tomography; Data structures; Filling; Image reconstruction; Indexing; Labeling; Spatial coherence; Testing; Two dimensional displays;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.1986.276564
Filename :
4056732
Link To Document :
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