DocumentCode :
957043
Title :
Environment Mapping and Other Applications of World Projections
Author :
Greene, Ned
Author_Institution :
New York Institute of Technology
Volume :
6
Issue :
11
fYear :
1986
Firstpage :
21
Lastpage :
29
Abstract :
Various techniques have been developed that employ projections of the world as seen from a particular viewpoint. Blinn and Newell introduced reflection mapping for simulating mirror reflections on curved surfaces. Miller and Hoffman have presented a general illumination model based on environment mapping. World projections have also been used to model distant objects and to produce pictures with the fish-eye distortion required for Omnimax frames. This article proposes a uniform framework for representing and using world projections and argues that the best general-purpose representation is the is projection onto a cube. Surface shading and texture filtering are discussed in the context of environment mapping, and methods are presented for obtaining diffuse and specular surface illumination from prefiltered environment maps. Comparisons are made with ray tracing, noting that two problems with ray tracing¿obtaining diffuse reflection and antialiasing specular reflection¿can be handled effectively by environment mapping.
Keywords :
Filtering; Graphics; Lighting; Ray tracing; Reflection; Solid modeling; Surface texture; Surface treatment; Terrain mapping; Tree graphs;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.1986.276658
Filename :
4056759
Link To Document :
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