DocumentCode
957452
Title
Ray Tracing Free-Form B-Spline Surfaces
Author
Sweeney, Michael A J ; Bartels, Richard H.
Author_Institution
Abel Image Research
Volume
6
Issue
2
fYear
1986
Firstpage
41
Lastpage
49
Abstract
We present a method for using ray tracing to render spline surfaces¿one that is suitable for any object generated from control vertices via tensor-product B-splines. The method derives from kajiya´s work on ray tracing procedurally defined surfaces1 and makes use of two preprocessing steps. One involves the controlvertex refinement recurrences due to Riesenfeld et. al.2, and the second generates a tree of nested bounding boxes. Intersection testing involves running Kajiya´s algorithm on the tree, followed by two to three (on the average) iterations of Newton´s method.
Keywords
Bismuth; Computer graphics; Equations; Fractals; Polynomials; Ray tracing; Spline; Surface fitting; Surface treatment; Weight control;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.1986.276691
Filename
4056805
Link To Document