• DocumentCode
    960770
  • Title

    Empirical Exploration of the Performance of the Alpha Beta Tree-Searching Heuristic

  • Author

    Griffith, Arnold K.

  • Author_Institution
    Information International Inc., Culver City, CA 90230.
  • Issue
    1
  • fYear
    1976
  • Firstpage
    6
  • Lastpage
    11
  • Abstract
    The alpha beta heuristic has been used extensively as a means for reducing the tree-searching effort in computer game-playing programs. It is well known that if the number of terminal nodes in a tree is N, then under optimal circumstances the alpha beta heuristic reduces the actual number of nodes examined to about 2N¿. This is a substantial reduction in the case that N is on the order of ten thousand to a million. Unfortunately these optimal conditions are equivalent, in the case of game playing, to having immediate knowledge for every position in the tree as to which alternative is the best one; and this amount of foreknowledge would make tree searching unnecessary in the first place! This paper explores quantitively the performance of the alpha beta heuristic under a wide variety of conditions other than the optimal one, including several situations occurring in actual game-playing programs.
  • Keywords
    Artificial intelligence; Cities and towns; Decision trees; Game theory; H infinity control; Minimax techniques; Problem-solving; Alpha beta; artificial intelligence; game playing minimax; tree searching;
  • fLanguage
    English
  • Journal_Title
    Computers, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9340
  • Type

    jour

  • DOI
    10.1109/TC.1976.5009198
  • Filename
    5009198