DocumentCode
960770
Title
Empirical Exploration of the Performance of the Alpha Beta Tree-Searching Heuristic
Author
Griffith, Arnold K.
Author_Institution
Information International Inc., Culver City, CA 90230.
Issue
1
fYear
1976
Firstpage
6
Lastpage
11
Abstract
The alpha beta heuristic has been used extensively as a means for reducing the tree-searching effort in computer game-playing programs. It is well known that if the number of terminal nodes in a tree is N, then under optimal circumstances the alpha beta heuristic reduces the actual number of nodes examined to about 2N¿. This is a substantial reduction in the case that N is on the order of ten thousand to a million. Unfortunately these optimal conditions are equivalent, in the case of game playing, to having immediate knowledge for every position in the tree as to which alternative is the best one; and this amount of foreknowledge would make tree searching unnecessary in the first place! This paper explores quantitively the performance of the alpha beta heuristic under a wide variety of conditions other than the optimal one, including several situations occurring in actual game-playing programs.
Keywords
Artificial intelligence; Cities and towns; Decision trees; Game theory; H infinity control; Minimax techniques; Problem-solving; Alpha beta; artificial intelligence; game playing minimax; tree searching;
fLanguage
English
Journal_Title
Computers, IEEE Transactions on
Publisher
ieee
ISSN
0018-9340
Type
jour
DOI
10.1109/TC.1976.5009198
Filename
5009198
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