DocumentCode :
964570
Title :
The future in digital media computing is meta
Author :
Nack, Frank
Volume :
11
Issue :
2
fYear :
2004
Firstpage :
10
Lastpage :
13
Abstract :
In the early days much multimedia research focused on developing computer environments that interpret, manipulate, or generate audiovisual media in manual, semiautomatic, or automatic ways. Two major methodologies emerged, emphasizing either particular intrinsic aspects of the target media, or particular processes that users can perform on or with that media. These technological advances steadily infiltrated everyday media environments, including image editing tools (such as Photoshop; Illustrator; the GNU Image Manipulation Program, or GIMP; and Maya), audio systems (such as Cubase VST), new media authoring tools (such as Director/Shockwave, Flash, Dreamweaver, and FrontPage), and Web presentation technology (such as HTML and SMIL). The results deeply changed how we exchange information.
Keywords :
knowledge engineering; metacomputing; multimedia computing; Cubase VST; Director/Shockwave; Dreamweaver; Flash; FrontPage; GIMP; GNU Image Manipulation Program; HTML; Illustrator; Maya; Photoshop; SMIL; Web presentation technology; audio systems; audiovisual media; computer environments; digital media computing; image editing tools; information exchange; media authoring tools; media environments; metacomputing; multimedia research; target media; technological advancement; Art; Computer architecture; Home computing; Humans; MPEG 7 Standard; Multimedia systems; Semantic Web; Service oriented architecture; Thesauri; World Wide Web;
fLanguage :
English
Journal_Title :
MultiMedia, IEEE
Publisher :
ieee
ISSN :
1070-986X
Type :
jour
DOI :
10.1109/MMUL.2004.1289036
Filename :
1289036
Link To Document :
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