DocumentCode :
969065
Title :
The captured imagination [simulation technology for computer games]
Author :
Grier, David Alan
Author_Institution :
George Washington Univ., Washington, DC
Volume :
39
Issue :
6
fYear :
2006
fDate :
6/1/2006 12:00:00 AM
Firstpage :
7
Lastpage :
9
Abstract :
Although computer games are now a form of entertainment, they actually grew out of a series of efforts to develop computer-based methods to represent the natural world, abstract complex activity, and analyze organizational problems. The game of chess quickly captured the attention of early computer researchers. Incorporating computer simulation technology in a competitive, interactive story can command a game player´s attention indefinitely
Keywords :
computer games; digital simulation; chess game; competitive interactive story; computer games; computer simulation technology; entertainment; Analytical models; Automotive engineering; Computational modeling; Computer science; Computer simulation; Games; Hardware; Military computing; Object oriented modeling; Traffic control; computers and society; computing technology; games;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/MC.2006.210
Filename :
1642600
Link To Document :
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