DocumentCode
969159
Title
Evolving the artist-technologist
Author
Horswill, Ian ; Novak, Marlena
Author_Institution
Dept. of Electr. Eng. & Comput. Sci., Northwestern Univ., Evanston, IL
Volume
39
Issue
6
fYear
2006
fDate
6/1/2006 12:00:00 AM
Firstpage
62
Lastpage
69
Abstract
Animate Arts provides a model for training students to cross the boundaries of art and technology, as well as for teaching programming to students who might otherwise find it inaccessible or unappealing. The program offers many lessons for traditional methods of teaching programming as well. Northwestern´s Animate Arts program seeks to unite artists and programmers through team teaching and a curriculum that draws from visual and sound arts, cultural and narrative theory, and computer science. Although Animate Arts is not devoted specifically to game design, it does teach skills relevant to the game industry
Keywords
art; computer animation; computer based training; computer games; computer science education; teaching; visual programming; Northwestern´s Animate Arts program; artist-technologist; computer science; cultural theory; game design; game industry; narrative theory; programming teaching; sound art; student training; team teaching; visual art; Animation; Art; Artificial intelligence; Context; Cultural differences; Education; Logic programming; Programming profession; Psychology; Toy industry; computers and education; digital media curricula; game design and development;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2006.193
Filename
1642612
Link To Document