DocumentCode :
982761
Title :
Digital cubism
Author :
Glassner, Andrew
Volume :
24
Issue :
3
fYear :
2004
Firstpage :
82
Lastpage :
90
Abstract :
To make a synthetic picture with computer graphics, we usually imagine a camera of some sort, taking a picture of a scene. Such cameras range from the simplest pinhole camera to a sophisticated simulation of optics and shutters. We explore some interesting, alternative imaging models - such as digital cubism. We harness the possibilities for communicating ideas and story points in new and expressive ways. We look at some basic camera models and then discuss about how we can extend them for its efficient use.
Keywords :
cameras; computer graphics; image processing; camera; computer graphics; digital cubism; image model; pinhole camera; slit-scan imaging; Art; Books; Cameras; Computer graphics; Computer science education; History; Layout; Lenses; Photography; Shape; Algorithms; Computer Graphics; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Paintings; Photography; Signal Processing, Computer-Assisted;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2004.1297016
Filename :
1297016
Link To Document :
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