• DocumentCode
    983911
  • Title

    The media event /spl lsqb/virtual reality/spl rsqb/

  • Author

    Perry, T.S.

  • Volume
    31
  • Issue
    1
  • fYear
    1994
  • Firstpage
    21
  • Abstract
    The author describes how virtual reality/spl minus/and its ability to immerse users in interactive three-dimensional worlds/spl minus/was presented as amazing and miraculous, both a salvation and a danger by the media in the USA. He describes how one effect of the media attention has been a broadening of the definition of virtual reality. Initially used only for systems with helmet displays and control gloves that fully immersed users in interactive worlds, the term is now used to describe everything from augmented reality (looking through a display at the real world but with some computer information superimposed on it) to telepresence (remotely controlling a robotic device) to three-dimensional movies.<>
  • Keywords
    data gloves; user interfaces; virtual reality; 3D; USA; augmented reality; control gloves; helmet displays; interactive worlds; media; telepresence; virtual reality; Automotive engineering; Cities and towns; Control systems; History; Humans; Laboratories; TV broadcasting; Three dimensional displays; Virtual reality; Visualization;
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/6.249038
  • Filename
    249038