DocumentCode
983911
Title
The media event /spl lsqb/virtual reality/spl rsqb/
Author
Perry, T.S.
Volume
31
Issue
1
fYear
1994
Firstpage
21
Abstract
The author describes how virtual reality/spl minus/and its ability to immerse users in interactive three-dimensional worlds/spl minus/was presented as amazing and miraculous, both a salvation and a danger by the media in the USA. He describes how one effect of the media attention has been a broadening of the definition of virtual reality. Initially used only for systems with helmet displays and control gloves that fully immersed users in interactive worlds, the term is now used to describe everything from augmented reality (looking through a display at the real world but with some computer information superimposed on it) to telepresence (remotely controlling a robotic device) to three-dimensional movies.<>
Keywords
data gloves; user interfaces; virtual reality; 3D; USA; augmented reality; control gloves; helmet displays; interactive worlds; media; telepresence; virtual reality; Automotive engineering; Cities and towns; Control systems; History; Humans; Laboratories; TV broadcasting; Three dimensional displays; Virtual reality; Visualization;
fLanguage
English
Journal_Title
Spectrum, IEEE
Publisher
ieee
ISSN
0018-9235
Type
jour
DOI
10.1109/6.249038
Filename
249038
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