DocumentCode :
984189
Title :
Teaching computer science through game design
Author :
Overmars, Mark
Author_Institution :
Dept. of Comput. Sci., Utrecht Univ., Netherlands
Volume :
37
Issue :
4
fYear :
2004
fDate :
4/1/2004 12:00:00 AM
Firstpage :
81
Lastpage :
83
Abstract :
Playing computer games is a popular recreational activity for young people. Not surprisingly, many of these enthusiasts dream that one day they will develop computer games themselves. Developing computer games involves many aspects of computing, including computer graphics, artificial intelligence, human-computer interaction, security, distributed programming, simulation, and software engineering. Users who can´t code a single line can use game maker to build games and learn object-oriented design.
Keywords :
computer games; computer science education; entertainment; games of skill; human computer interaction; object-oriented programming; artificial intelligence; computer games; computer graphics; distributed programming; game maker; human computer interaction; object-oriented design; software engineering; teaching computer science; Artificial intelligence; Computational modeling; Computer graphics; Computer science; Computer security; Computer simulation; Distributed computing; Education; Object oriented modeling; Software engineering;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/MC.2004.1297314
Filename :
1297314
Link To Document :
بازگشت