• DocumentCode
    984819
  • Title

    Real-Time Global Illumination for VR Applications

  • Author

    Mortensen, Jesper ; Yu, Insu ; Khanna, Pankaj ; Tecchia, Franco ; Spanlang, Bernhard ; Marino, Giuseppe ; Slater, Mel

  • Author_Institution
    Univ. Coll. London, London
  • Volume
    28
  • Issue
    6
  • fYear
    2008
  • Firstpage
    56
  • Lastpage
    64
  • Abstract
    Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The virtual light field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the extreme VR system for real-time GPU-based rendering in a cave automatic virtual environment.
  • Keywords
    rendering (computer graphics); virtual reality; VR applications; cave automatic virtual environment; extreme VR system; real-time GPU-based rendering; real-time global illumination rendering; scene realism; virtual light field method; Computational complexity; Educational institutions; Layout; Lighting; Optical reflection; Ray tracing; Real time systems; Rendering (computer graphics); Virtual environment; Virtual reality; VR; global illumination; light fields; virtual reality; Computer Graphics; Computer Systems; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Lighting; Software; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2008.121
  • Filename
    4670101