DocumentCode :
984819
Title :
Real-Time Global Illumination for VR Applications
Author :
Mortensen, Jesper ; Yu, Insu ; Khanna, Pankaj ; Tecchia, Franco ; Spanlang, Bernhard ; Marino, Giuseppe ; Slater, Mel
Author_Institution :
Univ. Coll. London, London
Volume :
28
Issue :
6
fYear :
2008
Firstpage :
56
Lastpage :
64
Abstract :
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The virtual light field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the extreme VR system for real-time GPU-based rendering in a cave automatic virtual environment.
Keywords :
rendering (computer graphics); virtual reality; VR applications; cave automatic virtual environment; extreme VR system; real-time GPU-based rendering; real-time global illumination rendering; scene realism; virtual light field method; Computational complexity; Educational institutions; Layout; Lighting; Optical reflection; Ray tracing; Real time systems; Rendering (computer graphics); Virtual environment; Virtual reality; VR; global illumination; light fields; virtual reality; Computer Graphics; Computer Systems; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Lighting; Software; User-Computer Interface;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2008.121
Filename :
4670101
Link To Document :
بازگشت