DocumentCode :
988904
Title :
A federated peer-to-peer network game architecture
Author :
Rooney, Sean ; Bauer, Daniel ; Deydier, Rudy
Volume :
42
Issue :
5
fYear :
2004
fDate :
5/1/2004 12:00:00 AM
Firstpage :
114
Lastpage :
122
Abstract :
A federated peer-to-peer game is one in which many small areas of interest within a game each supported using a peer-to-peer model are "knitted" together to form a game capable of supporting a very large number of players. Our work has involved determining whether such an architecture is a feasible alternative to the more common central server architecture for supporting large multiplayer network games.
Keywords :
IP networks; computer games; multicast communication; transport protocols; central server architecture; federated peer-to-peer game; multiplayer network games; network game architecture; Bandwidth; Centralized control; Cost function; Crosstalk; Delay; Economies of scale; Laboratories; Logic; Network servers; Peer to peer computing;
fLanguage :
English
Journal_Title :
Communications Magazine, IEEE
Publisher :
ieee
ISSN :
0163-6804
Type :
jour
DOI :
10.1109/MCOM.2004.1299353
Filename :
1299353
Link To Document :
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