Abstract :
In the new online economy, virtual cash, earned in games by killing a monster or performing a service, has real value, thanks to sites specializing in what are called real-money transactions (RMTs). People covet the jewel-encrusted super-sword in a game but can´t spare the time to log the kind of hours they´d need to actually earn the virtual gold to buy it. So they obtain it the newfangled way: with their credit cards. In other words, they pay real money to buy virtual things.
Keywords :
computer games; In the new online economy, virtual cash, earned in games by killing a monster or performing a service, has real-December 20071 IEEE Spectrum I NA 33; online economy; online games; real-money transaction; virtual cash; Computer crime; Fires; Gold; HTML; Law; Legal factors;