• DocumentCode
    993798
  • Title

    Geometric texture modeling

  • Author

    Elber, Gershon

  • Author_Institution
    Dept. of Comput. Sci., Technion-Israel Inst. of Technol., Haifa, Israel
  • Volume
    25
  • Issue
    4
  • fYear
    2005
  • Firstpage
    66
  • Lastpage
    76
  • Abstract
    Texture mapping has become an essential tool in any synthetic rendering scheme that aims at photorealism. Texture mapping typically associates any point on the surface of the rendered object with a location in the texture space. The surface point is then assigned rendering attributes, such as color or translucency from the respective location found in the texture space. Texture mapping techniques have also been used in attempts to emulate highly detailed geometry on the surfaces of objects. The proposed surface detail synthesis approach closes the loop from modeling to rendering using computer graphics texture mapping techniques, bringing them back into the geometric modeling phase. This article focuses primarily on texturing techniques that relate to shape modeling and surface geometry alteration.
  • Keywords
    computational geometry; rendering (computer graphics); solid modelling; computer graphics; geometric texture modeling; graphics rendering; photorealism; shape modeling; surface geometry alteration; texture mapping; Computer graphics; Geometry; Polynomials; Rendering (computer graphics); Shape; Solid modeling; Spline; Surface reconstruction; Surface texture; Surface topography; FFD; bump mapping; curves and surfaces; deformations; displacement mapping; texture mapping; trivariate functions; warping; Algorithms; Computer Graphics; Computer Simulation; Computer-Aided Design; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Theoretical; Surface Properties;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2005.79
  • Filename
    1463082