DocumentCode :
994035
Title :
A conceptual virtual reality model
Author :
Latta, John N. ; Oberg, David J.
Author_Institution :
4th Wave, Alexandria, VA, USA
Volume :
14
Issue :
1
fYear :
1994
Firstpage :
23
Lastpage :
29
Abstract :
Virtual reality involves the creation and experience of environments. Its central objective is to place the participant in an environment that is not normally or easily experienced. This objective is satisfied by establishing a relationship between the participant and the created environment. Accordingly, we developed a three-tiered definition of VR that addresses respectively what VR is, how it is accomplished, and its effect/spl minus/both of VR on the participant and of the participant on the environment. The distinguishing "what" of VR is its extension of the human-computer interface. Engineering discipline requires precise and consistent definitions of each interfaced system. However, despite numerous studies, there are no such definitions of human perceptual systems. We must therefore rely on more qualitative definitions. As a basis for a conceptual VR model, we adopted J.J. Gibson\´s descriptions of human perceptual and muscle systems (J.J. Gibson, 1986). The model proposed includes a human model to show the experiential side of VR systems and a technical confection model for the creation of a participatory environment. Together these models define a conceptual VR system from a systems perspective that includes the human participant.<>
Keywords :
human factors; interactive devices; man-machine systems; psychology; user interfaces; virtual reality; conceptual VR model; conceptual virtual reality model; human model; human muscle systems; human participant; human perceptual systems; human-computer interface; interfaced system; participatory environment; qualitative definitions; systems perspective; technical confection model; three-tiered definition; Aerospace simulation; Character generation; Computational modeling; Computer interfaces; Engineering profession; Humans; Muscles; Psychology; Robustness; Virtual reality;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.250915
Filename :
250915
Link To Document :
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