DocumentCode
994079
Title
Human factors in the design of an immersive display
Author
Bolas, Mark T.
Author_Institution
Fakespace, Menlo Park, CA, USA
Volume
14
Issue
1
fYear
1994
Firstpage
55
Lastpage
59
Abstract
In 1988 Fakespace began building a telepresence camera system for the Virtual Environment Workstation (View) project at NASA Ames Research Center. The complete system combined a teleoperated camera platform and 3D viewing system. Fakespace has installed descendents of this system for day-to-day use in environments ranging from research laboratories to office cubicles. By observing how people use image-generation and viewing technologies, we have evaluated the human factors involved in building and deploying effective immersive visualization systems. This article describes the application of these factors in the design of the Fakespace BOOM (Binocular Omni-Orientation Monitor). The Fakespace BOOM represents a class of immersive display devices known as counterbalanced displays. The choices that led to the design of this device apply to the design of many types of immersive displays.<>
Keywords
human factors; interactive devices; three-dimensional displays; user interfaces; Binocular Omni-Orientation Monitor; Fakespace BOOM; Virtual Environment Workstation; counterbalanced displays; human factors; image-generation; immersive display; telepresence camera system; Buildings; Cameras; Displays; Human factors; Monitoring; NASA; Space technology; Virtual environment; Visualization; Workstations;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.250920
Filename
250920
Link To Document