DocumentCode
995942
Title
A low-cost raster engine for video game, multimedia PC and interactive TV
Author
Chen, Chein-Liang ; Liang, Bor-Sung ; Jen, Chein-Wei
Author_Institution
Dept. of Electron. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
Volume
41
Issue
3
fYear
1995
fDate
8/1/1995 12:00:00 AM
Firstpage
724
Lastpage
730
Abstract
A low-cost Raster Engine (RE) is designed and implemented to improve the performance of 3D computer graphics and image composition application for video games, multimedia PCs and interactive TVs. Three operation modes: Gouraud and Phong shading algorithms, and image composition are incorporated in this chip. Modified digital differential analyzer (DDA), 2-level pipeline, and constant execution time for calculating cosn θ are proposed as the features of this design. The accelerator is implemented by 0.8 μm SPDM CMOS VLSI technology and able to release more then 50% CPU loads
Keywords
CMOS digital integrated circuits; VLSI; computer games; computer graphic equipment; computer graphics; digital signal processing chips; games of skill; interactive television; interactive video; multimedia systems; video equipment; 0.8 micron; 0.8 micron SPDM CMOS VLSI technology; 2-level pipeline; 3D computer graphics; CPU loads; accelerator; constant execution time; digital differential analyzer; image composition application; interactive TV; low-cost raster engine; multimedia PC; video game; Application software; Computer graphics; Engines; Games; Multimedia systems; Optical reflection; Pipelines; Rendering (computer graphics); Solid modeling; TV;
fLanguage
English
Journal_Title
Consumer Electronics, IEEE Transactions on
Publisher
ieee
ISSN
0098-3063
Type
jour
DOI
10.1109/30.468017
Filename
468017
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