• DocumentCode
    996574
  • Title

    Light Scattering from Filaments

  • Author

    Zinke, Arno ; Weber, Andreas

  • Author_Institution
    Inst. fur Informatik II, Univ. Bonn
  • Volume
    13
  • Issue
    2
  • fYear
    2007
  • Firstpage
    342
  • Lastpage
    356
  • Abstract
    Photorealistic visualization of a huge number of individual filaments like in the case of hair, fur, or knitwear is a challenging task: Explicit rendering approaches for simulating radiance transfer at a filament get totally impracticable with respect to rendering performance and it is also not obvious how to derive efficient scattering functions for different levels of (geometric) abstraction or how to deal with very complex scattering mechanisms. We present a novel uniform formalism for light scattering from filaments in terms of radiance, which we call the bidirectional fiber scattering distribution function (BFSDF). We show that previous specialized approaches, which have been developed in the context of hair rendering, can be seen as instances of the BFSDF. Similar to the role of the BSSRDF for surface scattering functions, the BFSDF can be seen as a general approach for light scattering from filaments, which is suitable for deriving approximations in a canonic and systematic way. For the frequent cases of distant light sources and observers, we deduce an efficient far field approximation (bidirectional curve scattering distribution function, BCSDF). We show that on the basis of the BFSDF, parameters for common rendering techniques can be estimated in a non-ad-hoc, but physically-based way
  • Keywords
    realistic images; rendering (computer graphics); solid modelling; 3D graphics; bidirectional curve scattering distribution function; bidirectional fiber scattering distribution function; cloth modeling; filament radiance transfer; geometric abstraction; hair modeling; hair rendering; light scattering; photorealistic visualization; shading; surface scattering function; Distribution functions; Graphics; Hair; Light scattering; Light sources; Optical refraction; Optical scattering; Rendering (computer graphics); Solid modeling; Visualization; Three-dimensional graphics and realism¿shading; cloth modeling.; hair modeling; light scattering; Algorithms; Computer Graphics; Computer Simulation; Hair; Humans; Image Interpretation, Computer-Assisted; Light; Lighting; Models, Theoretical; Radiation Dosage; Radiometry; Scattering, Radiation;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2007.43
  • Filename
    4069242