DocumentCode :
9989
Title :
Memory-Hazard-Aware K-Buffer Algorithm for Order-Independent Transparency Rendering
Author :
Nan Zhang
Author_Institution :
Environ. Modeling & Visualization Lab., Lockheed Martin Co., Chapel Hill, NC, USA
Volume :
20
Issue :
2
fYear :
2014
fDate :
Feb. 2014
Firstpage :
238
Lastpage :
248
Abstract :
The (k)-buffer algorithm is an efficient GPU-based fragment level sorting algorithm for rendering transparent surfaces. Because of the inherent massive parallelism of GPU stream processors, this algorithm suffers serious read-after-write memory hazards now. In this paper, we introduce an improved (k)-buffer algorithm with error correction coding to combat memory hazards. Our algorithm results in significantly reduced artifacts. While preserving all the merits of the original algorithm, it requires merely OpenGL 3.x support from the GPU, instead of the atomic operations appearing only in the latest OpenGL 4.2 standard. Our algorithm is simple to implement and efficient in performance. Future GPU support for improving this algorithm is also proposed.
Keywords :
digital storage; graphics processing units; rendering (computer graphics); GPU stream processors; GPU-based fragment level sorting algorithm; OpenGL 3.x support; OpenGL 4.2 standard; error correction coding; memory hazards; memory-hazard-aware k-buffer algorithm; order-independent transparency rendering; read-after-write memory hazards; significantly reduced artifacts; transparent surfaces; Computer graphics; Error analysis; Rendering (computer graphics); Volume measurements; Transparency rendering; error checking code; graphics processor; memory hazard; visibility sort; volume visualization;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2013.72
Filename :
6494571
Link To Document :
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