پديد آورندگان :
صفاري، شهرزاد دانشگاه تهران، تهران، ايران , حكيم زاده، رضوان دانشگاه تهران، تهران، ايران , دهقاني، مرضيه دانشگاه تهران، تهران، ايران , غلامعلي لواساني، مسعود دانشگاه تهران، تهران، ايران
كليدواژه :
بازي , بازي آموزشي , مهارت آموزي , متاسنتز
چكيده فارسي :
پژوهش حاضر با هدف شناسايي مؤلفه هاي آموزش مبتني بر بازي با تأكيد بر مهارت آموزي در دوره اول ابتدايي و ارائه مدل مفهومي انجام شده است. روش پژوهش، كيفي و متاسنتز است كه به صورت فراتركيب و روش كتابخانه اي با استفاده از مدل هفت مرحله اي Sandelowski and Barroso گردآوري شده است. در اين مطالعه، پس از طراحي سؤال پژوهشي، جستجوي سيستماتيك بر اساس كلمات كليدي مربوط به بازي و تعاملات طي سال هاي (2010-2020) در پايگاه هاي اطلاعاتي ايراني و خارجي شامل مورد بررسي قرار گرفت. پس از انجام 7 مرحله از روش متاسنتز و بازبيني، تعداد 30 مقاله از بين 9472 مقاله يافت شده، 8 بعد و 19 مؤلفه به عنوان عناصر آموزش مبتني بر بازي با تأكيد بر مهارت آموزي قابل استناد است. بر اين اساس مؤلفه ها شامل: 1. انگيزش (توانايي دستيابي به اهداف برنامه درسي، لذت بردن از يادگيري با حس كنجكاوي) 2. فردي (افزايش اعتماد به نفس، توجه به ارزش هاي اخلاقي وتربيتي) 3. مهارتي (توانايي برقراري ارتباط مؤثر و مهارت هاي اجتماعي، رشد مهارت هاي زندگي) 4. شناختي رسيدن به رشد ذهني، رشد مهارت هاي حل مساله) 5. يادگيري (يادگيري عملي و تجربه اي) 6. خلاقيت بستري براي آفرينش انديشه هاي نو، آشنايي با تجربه هاي نو) 7. جسماني (تخليه انرژي، رشد جسمي و مهارت هاي حركتي) 8 درماني (ابراز احساسات و رفع مشكلات رفتاري، كاهش اضطراب) مي باشد.
چكيده لاتين :
Introduction
Teaching and learning in primary school require attention to the physical, cognitive, emotional, and social needs of students in this period. In this regard, game is one of the mechanisms that can turn the flow of education and learn in elementary school, especially in the first period (first, second, third) into an exciting, uplifting, enjoyable, and creative process. The present study seeks to extract the most important components and dimensions of game-based learning with an emphasis on skill training to provide a comprehensive model as its main goal. The question is, what are the dimensions and elements of game-based education with an emphasis on skill training?
Method
The present study is a qualitative study performed using the meta synthesis method. In the present study, the use of the meta synthesis method to identify elements related to the game-based learning model with an emphasis on skill training is such that researchers with a comprehensive and holistic view of the sources have done a thorough and an in-depth review and related research findings combined to create comprehensive and interpretive findings. To achieve the purpose of the study, previous studies were reviewed and explored, and in this regard, the seven-step method of Barroso and Sandelowski (2007) was used.
Results
The research was designed in the form of 8 dimensions and 19 components. The first dimension of a conceptual model is "motivation": the ability to achieve curriculum goals. The "individual" dimension includes increasing self-confidence. The "skills": the ability to communicate effectively. The "cognitive": achieving mental development. The "learning" dimension includes practical and experiential learning, the development of basic learning skills. "creativity": a platform for creating new ideas. The "physical": reduction of inactivity, physical growth, and movement skills. The "therapy": expressing emotions.
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Discussion
According to studies, the cognitive processing of students is a very important issue; therefore, the results of the research in this dimension are consistent with the findings of Zeng et al. (2020) and Johann (2019). In terms of creativity and increasing creative thinking, it is consistent with the findings of Marcos et al. (2020) and in terms of physicality and energy depletion, which is accompanied by the development of movement skills, is also consistent with the findings of Chu, M. fowler (2020).