شماره ركورد :
1296907
عنوان مقاله :
ارزيابي تاثير بازي هاي رايانه اي ملي بر رشد هوش فرهنگي و حس نوع دوستي دانش آموزان (مورد مطالعه: دانش آموزان دختر متوسطه اول شهرستان اسفراين)
عنوان به زبان ديگر :
Investigating the effect of national computer games on improving the components of cultural intelligence with a sense of altruism among female high school students of Esfrain city
پديد آورندگان :
ﻋﻠﯽ ﭘﻮر، ﻣﺮﺿﯿﻪ آﻣﻮزﮔﺎر اﺑﺘﺪاﯾﯽ ﺷﻬﺮﺳﺘﺎن ﺟﺎﺟﺮم , ﺑﺰﻣﯽ، ﻣﻬﻨﺎز ﭘﺮدﯾﺲ ﺷﻬﯿﺪ ﻫﺎﺷﻤﯽ ﻧﮋاد - ﮔﺮوه ﻋﻠﻮم اﺟﺘﻤﺎﻋﯽ
تعداد صفحه :
26
از صفحه :
43
از صفحه (ادامه) :
0
تا صفحه :
68
تا صفحه(ادامه) :
0
كليدواژه :
ﻫﻮش ﻓﺮﻫﻨﮕﯽ , ﺑﺎزي ﻫﺎي راﯾﺎﻧﻪ اي , ﺣﺲ ﻧﻮع دوﺳﺘﯽ , اﺑﻌﺎد ﭼﻬﺎرﮔﺎﻧﻪ ﻫﻮش ﻓﺮﻫﻨﮕﯽ
چكيده فارسي :
ﻫﺪف از اﯾﻦ ﭘﮋوﻫﺶ ﺑﺮرﺳﯽ ﺗﺄﺛﯿﺮ ﺑﺎزي ﻫﺎي راﯾﺎﻧﻪ اي ﻣﻠﯽ ﺑﺮ ارﺗﻘﺎي ﻫﻮش ﻓﺮﻫﻨﮕﯽ و ﺣﺲ ﻧﻮع دوﺳﺘﯽ داﻧﺶ آﻣﻮزان ﺑﻮد. ﺟﺎﻣﻌﻪ آﻣﺎري ﺷﺎﻣﻞ ﮐﻠﯿﻪ داﻧﺶ آﻣﻮزان دﺧﺘﺮ دﺑﯿﺮﺳﺘﺎن ﻣﺘﻮﺳﻄﻪ دوره اول ﺷﻬﺮﺳﺘﺎن اﺳﻔﺮاﯾﻦ در ﺳﺎل ﺗﺤﺼﯿﻠﯽ 99-1398ﺑﻮد ﮐﻪ در ﯾﮏ ﺑﺎزه ي زﻣﺎﻧﯽ ﻣﺸﺨﺺ ﺑﺎزي راﯾﺎﻧﻪ اي اﻧﺠﺎم دادﻧﺪ، از ﻣﯿﺎن آن ﻫﺎ 201ﻧﻔﺮ ﺑﻪ ﻋﻨﻮان ﻧﻤﻮﻧﻪ ﭘﮋوﻫﺶ اﻧﺘﺨﺎب ﮔﺮدﯾﺪ، ﺣﺠﻢ ﻧﻤﻮﻧﻪ ﺑﺎ اﺳﺘﻔﺎده از ﺟﺪول ﻣﻮرﮔﺎن و ﺑﻪ ﺷﯿﻮه ﺗﺼﺎدﻓﯽ ﻃﺒﻘﻪ اي ﺑﻮد ،داﻧﺶ آﻣﻮزان اﻧﺘﺨﺎب ﺷﺪه ﮐﺴﺎﻧﯽ ﺑﻮدﻧﺪ ﮐﻪ در ﻃﻮل روز ﺑﺎزيﻫﺎي ﮐﺎﻣﭙﯿﻮﺗﺮي ﺑﺎ ﻟﭗ ﺗﺎب، ﮐﺎﻣﭙﯿﻮﺗﺮ، ﻣﻮﺑﺎﯾﻞ و ﺗﺒﻠﺖ اﻧﺠﺎم ﻣﯽ دادﻧﺪ. در اﯾﻦ ﭘﮋوﻫﺶ از ﭘﺮﺳﺸﻨﺎﻣﻪ ﻫﻮش ﻓﺮﻫﻨﮕﯽ ارﻟﯽ و ﭘﺘﺮﺳﻮن و ﭘﺮﺳﺸﻨﺎﻣﻪ ﻧﻮعدوﺳﺘﯽ اﺳﺘﻔﺎده ﺷﺪ . ﭘﺎﯾﺎﯾﯽ آﻟﻔﺎي ﮐﺮوﻧﺒﺎخ ﭘﺮﺳﺸﻨﺎﻣﻪ ﻫﻮش ﻓﺮﻫﻨﮕﯽ 0/83و ﭘﺮﺳﺸﻨﺎﻣﻪ ﻧﻮﻋﺪوﺳﺘﯽ 0/75ﻣﺤﺎﺳﺒﻪ ﮔﺮدﯾﺪ. ﺑﺮاي ﺑﺮرﺳﯽ رواﯾﯽ از ﻧﺘﺎﯾﺞ رواﯾﯽ ﻣﻘﺎﻻت دﯾﮕﺮ و رواﯾﯽ ﻣﺤﺘﻮاﯾﯽ اﺳﺘﻔﺎده ﺷﺪ . ﻧﺘﺎﯾﺞ ﺣﺎﺻﻞ از ﺗﺠﺰﯾﻪوﺗﺤﻠﯿﻞ ﻧﺘﺎﯾﺞ ﻧﺸﺎن داد ﮐﻪ ﺑﯿﻦ ﻫﻮش ﻓﺮﻫﻨﮕﯽ و ﺣﺲ ﻧﻮع دوﺳﺘﯽ داﻧﺶ آﻣﻮزاﻧﯽ ﮐﻪ ﺑﺎز ي ﻫﺎي راﯾﺎﻧﻪ اي اﻧﺠﺎم ﻣﯽدﻫﻨﺪ راﺑﻄﻪ ﻣﻌﻨﯽ دار وﺟﻮد دارد )p>0/05(. ﺑﺮ اﺳﺎس ﺿﺮﯾﺐ رﮔﺮﺳﯿﻮن ﺑﺘﺎ، ﻫﻮش ﻓﺮﻫﻨﮕﯽ 27 درﺻﺪ از ﺣﺲ ﻧﻮع دوﺳﺘﯽ داﻧﺶ آﻣﻮزان را ﺗﺒﯿﯿﻦ ﻣﯽﮐﻨﺪ. ﻫﻤﭽﻨﯿﻦ ﻧﺘﺎﯾﺞ ﺣﺎﺻﻞ از ﻣﺆﻟﻔﻪ ﻫﺎي ﻫﻮش ﻓﺮﻫﻨﮕﯽ ﻧﺸﺎن داد ﮐﻪ اﺑﻌﺎد ﭼﻬﺎرﮔﺎﻧﻪ ﻫﻮش ﻓﺮاﺷﻨﺎﺧﺘﯽ، ﻫﻮش ﺷﻨﺎﺧﺘﯽ، ﻫﻮش رﻓﺘﺎري و ﻫﻮش اﻧﮕﯿﺰﺷﯽ ﺑﺎ ﺣﺲ ﻧﻮع دوﺳﺘﯽ داﻧﺶ آﻣﻮزان راﺑﻄﻪ ﻣﻌﻨﺎداري داﺷﺖ.اﯾﻦ ﻣﻌﻨﺎداري ﺑﯿﻦ ﻫﻮش ﻓﺮاﺷﻨﺎﺧﺘﯽ و ﻧﻮع دوﺳﺘﯽ ) 0/48 =rو p< 0/01(؛ ﺑﯿﻦ ﻫﻮش ﺷﻨﺎﺧﺘﯽ و ﺣﺲ ﻧﻮع دوﺳﺘﯽ داﻧﺶ آﻣﻮزان )r= 0/269 وp< 0/01 (؛ ﺑﯿﻦ ﻫﻮش اﻧﮕﯿﺰﺷﯽ و ﺣﺲ ﻧﻮع دوﺳﺘﯽ)r= 0/167 و p< 0/01(؛ ﺑﯿﻦ ﻫﻮش رﻓﺘﺎري و ﺣﺲ ﻧﻮع دوﺳﺘﯽ )r= 0/164 و p< 0/05( ﺑﻮد.ﻫﻤﭽﻨﯿﻦ ﻧﺘﺎﯾﺞ ﺣﺎﺻﻞ از ﺗﯽ ﺗﮏ ﻧﻤﻮﻧﻪ اي ﻧﺸﺎن داد ﮐﻪ ﺑﺎزيﻫﺎي راﯾﺎﻧﻪاي ﺑﺮ ارﺗﻘﺎي ﻫﻮش ﻓﺮﻫﻨﮕﯽ و ﻧﻮع دوﺳﺘﯽ داﻧﺶ آﻣﻮزان ﺗﺄﺛﯿﺮ ﻣﻌﻨﺎداري دارد.
چكيده لاتين :
The purpose of this research was to investigate the effect of national computer games on improving cultural intelligence and sense of altruism of students. The statistical population included all the female students of the first period of secondary high school in Esfrain city in the academic year of 2018-2019 who played computer games in a certain period of time, 201 of them were selected as the research sample, the sample size was calculated using Morgan's table. an‎d it was stratified randomly, the selected students were those who played computer games with laptops, computers, mobile phones and tablets during the day. In this research, Earley and Patterson's cultural intelligence questionnaire and altruism questionnaire were used. Cronbach's alpha reliability of cultural intelligence questionnaire was calculated as 0.83 and altruism questionnaire as 0.75. Validity results of other articles and content validity were used to check the validity. The results of the analysis showed that there is a significant relationship between cultural intelligence and the sense of altruism of students who play computer games (p>0.05). According to the beta regression coefficient, cultural intelligence explains 27% of students' sense of altruism. Also, the results of the components of cultural intelligence showed that the four dimensions of metacognitive intelligence, cognitive intelligence, behavioral intelligence and motivational intelligence had a significant relationship with students' sense of altruism. This significance is between metacognitive intelligence and altruism (r=0.48 and p<0/0 01); between cognitive intelligence and students' sense of altruism (r=0.269 and p<0.01); between motivational intelligence and sense of altruism (r=0.167 and p<0.01); It was between behavioral intelligence and sense of altruism (r=0.164 and p<0.05). Also, the results of the T-Tech sample showed that computer games have a significant effect on promoting cultural intelligence and altruism of students.
سال انتشار :
1401
عنوان نشريه :
پويش در آموزش علوم تربيتي و مشاوره
فايل PDF :
8713794
لينک به اين مدرک :
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