كليدواژه :
آسيب , جرم , طبقه اقتصادي-اجتماعي , فضا , كنترل و نظارت
چكيده لاتين :
At present, especially in megacities, spending leisure time is associated with a significant complexity from various aspects. In this regard, various forms, contents variety, plurality of places and tools, and various mechanisms on one hand, has expanded the horizon of leisure time, and has made vulnerability level liable to being considered precisely, on the other.
While having lots of positive applications, which have been necessitated on the basis of the current circumstances; computer games make teenagers and young people vulnerable to harms and threats. The issue should be looked into precisely; therefore, the present research deals with examining harms that computer games expose users with. The variables in the research are the relationship between mangers who supervise game nets, their place, characteristics of users and content of games. The harms of game nets are considered to be the variable. N=460 and the research method is observation and survey. The research findings indicate that there is relationship between demographic variables and users social-economic base, and enhancement of harms. Besides demographic factors, mental problems, behaving improperly, not believing in religions sanctities on one hand and weak relationship with family, undesirable educational conditions on the other have relationship with harms growth.