عنوان مقاله :
بررسي شيوه اي براي گردآوري اطلاعات پايه كاربران كودك
عنوان فرعي :
An investigation of a method for gathering basic information about children with an aim to design educational Game considering user-centered approach
پديد آورندگان :
چوپانكاره، وحيد نويسنده استاديار گروه طراحي صنعتي، پرديس هنرهاي زيبا، Choopankareh, Vahid , شهابي، سيدمحمدرضا نويسنده استاديار گروه طراحي صنعتي، Shahabi, Seyed Mohammad , سيدابريشمي، آزاده نويسنده دانشجوي كارشناسي ارشد گروه طراحي صنعتي، Seyyed Abrishami, Azadeh
اطلاعات موجودي :
فصلنامه سال 1389 شماره 43
كليدواژه :
رويكرد كاربر محور , طراحي بازي , كودك , آموزش و يادگيري , بازي
چكيده فارسي :
در اين مقاله نحوه جمع آوري اطلاعات پايه از كاربران كودك در طراحي بازي با رويكرد اصلي كاربر محور تشريح شده است. جمع آوري اطلاعات و همچنين نحوه طراحي و حتي فرآيند تكميل آن كاملا به نظرات كاربران(كودكان پنج تا هفت سال) در محيط واقعي خودشان وابسته است. علت انتخاب گروه هدف در محدوده سني ياد شده اين است كه اصولا در اين سنين ميدان تصورات كودكان گسترش يافته و در بازي ها تمايل بيشتري به اجراي نقش هاي مختلف، ايجاد ارتباط و تركيب آموخته ها و فعاليت هاي هدف دار نشان مي دهند. دانشمندان علوم تربيتي بر اين باورند كه فرايندهاي شناختي همانند: زبان، انديشه و استدلال با تعاملات اجتماعي رشد مي كنند. اين مقاله از دو طريق به تكميل علوم موجود در اين رابطه و در رابطه با كودكان كمك خواهد كرد. ابتدا مقاله شيوه اي براي چگونگي گردآوري اطلاعات مورد نياز از طريق خود كودكان از طريق تعامل مستقيم را معرفي كرده و توضيح مي دهد، سپس اطلاعات بدست آمده را ارزيابي و از آنها براي استفاده در طراحي خانواده جديدي از بازي ها (بازي آزاد) آماده مي كند. در روند تكميلي تحقيق، منحصرا از يك گروه شركت كننده استفاده شده كه در قسمت بررسي كاربر توصيف شده اند.
چكيده لاتين :
Today, the importance of "playing" in childhood has been proved by a large number of researches. There is a consensus that playing is the natural method of learning. In fact, games encourage children to undergo more difficult tasks, facilitating the process of transforming to higher levels and changing drastically. Without doubt, psychologists emphasize the role of playing in childrenʹs growth; but most often, in designing proper games for children the relationship between these games and learning and growth is being ignored, and often these games are designed improperly and without considering the social and cultural needs of children, partly due to a lack of proper relationship with the "users". This article is intended to explain how to gather basic information from the users, who are little children, in order to design suitable games. Because of the fact that the main approach towards designing these games is user-oriented, the process of gathering information and also the method of designing and even the final process of its completion depends on the ideas of users (children aged five to seven) in their own real environment. The reason of selecting the target group between five and seven years of age is that, at this spectrum of age, childrenʹs imaginations have been evolved and they tend to play more roles, to create relationships and to combine learning and targeted activities. The use of this user-oriented method and the related designing in this project, forced us to gather information directly from children. This article will help to improve the prior knowledge in this regard and about children. Firstly, a new method of gathering first hand information through children themselves is introduced and explained. Then, it will evaluate the acquired information and takes advantage of them to create a new family of games (free games). In this regard, applying Mars Interview method to properties of Iranian kindergartens and combining it with already-tested methods, after discussing it with the entire operating group including trainers and designers, invaluable information about the favourite games of kindergarten children aged five to seven was acquired. These are as follows: The majority of their favourite games were games involving bodily activities like running, playing catch and so forth. A lot of children enjoy the excitement and the suspense in their games, like the excitement of waiting or seeking in hide-and-seek or even the excitement of winning and jumping in hopscotch. Role-playing and pretending were one of the things which roused boysʹ interests. One of the children confessed that once pretending to be someone else, they are free to act foolishly. In the other hand, watching plays or puppet shows or even attending in the play itself were quite interesting to children, so much that they were excited even about describing or talking about them. Children like to be present in the games continuously and they only enjoy themselves when constantly present in the games. During the course of this research, merely one study group was targeted, about whom we will discuss in the investigation part.
عنوان نشريه :
هنرهاي زيبا- هنرهاي تجسمي
عنوان نشريه :
هنرهاي زيبا- هنرهاي تجسمي
اطلاعات موجودي :
فصلنامه با شماره پیاپی 43 سال 1389
كلمات كليدي :
#تست#آزمون###امتحان