Title of article :
Media violence and the self: The impact of personalized gaming characters in aggressive video games on aggressive behavior
Author/Authors :
Fischer، نويسنده , , Peter and Kastenmüller، نويسنده , , Andreas and Greitemeyer، نويسنده , , Tobias، نويسنده ,
Issue Information :
ماهنامه با شماره پیاپی سال 2010
Pages :
4
From page :
192
To page :
195
Abstract :
A recent development in video games is that players can design and personalize their own in-game characters. It was predicted that this innovation could lead to elevations in the intensity of the psychological effects of video games. The present study confirmed this hypothesis, revealing that participants who played an aggressive video game using their own, personalized character exhibited higher levels of aggressive behavior than participants who played an aggressive game with a non-personalized character. The aggressive behavior levels of the own-character players also exceeded those of individuals who played a non-aggressive game, regardless of whether or not they used a personalized character. Process analyses revealed that participants playing a violent video game with a personalized game character experienced more arousal and self-activation than they did when playing with an impersonal, default game character, which in turn increased aggressive responses.
Keywords :
media violence , video games , Aggression , Self-activation , Identification
Journal title :
Journal of Experimental Social Psychology
Serial Year :
2010
Journal title :
Journal of Experimental Social Psychology
Record number :
1959258
Link To Document :
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