Title of article :
A generic rendering system
Author/Authors :
Dollner، Gernot نويسنده , , J.، نويسنده , , Hinrichs، نويسنده , , K.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2002
Abstract :
Describes the software architecture of a rendering system that follows a pragmatic approach to integrating and bundling the power of different low-level rendering systems within an object-oriented framework. The generic rendering system provides higher-level abstractions to existing rendering systems and serves as a framework for developing new rendering techniques. It wraps the functionality of several widely-used rendering systems, defines a unified object-oriented application programming interface and provides an extensible, customizable apparatus for evaluating and interpreting hierarchical scene information. As a fundamental property, individual features of a specific rendering system can be integrated into the generic rending system in a transparent way. The system is based on a state machine, called an "engine", which operates on "rendering components". Four major categories of rendering components constitute the generic rendering system: "shapes" represent geometries, "attributes" specify properties assigned to geometries and scenes, "handlers" encapsulate rendering algorithms, and "techniques" represent evaluation strategies for rendering components. As a proof of concept, we have implemented the described software architecture using the Virtual Rendering System, which currently wraps the functionality of the OpenGL, Radiance, POV Ray and RenderMan systems
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS