Title of article
Creating and Rendering Convolution Surfaces
Author/Authors
Jon McCormack ، نويسنده , , rei Sherstyuk، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1998
Pages
8
From page
113
To page
120
Abstract
Implicit surfaces obtained by convolution of multi-dimensional primitives with some potential function, are a generalisation of popular implicit surface models: blobs, metaballs and soft objects. These models differ in their choice of potential function but agree upon the use of underlying modelling primitives, namely, points. In this paper a method is described for modelling and rendering implicit surfaces built upon an expanded set of skeletal primitives: points, line segments, polygons, arcs and planes. An analytical solution to the convolution is described. This solution offers a more accurate and robust representation of the resultant implicit surface than previous methods. An algorithm for ray-tracing the surfaces formed through convolution of any combination of these primitives is also outlined.
Keywords
convolution surfaces • geometric modelling • implicit surfaces • ray-tracing
Journal title
Computer Graphics Forum
Serial Year
1998
Journal title
Computer Graphics Forum
Record number
404178
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