• Title of article

    How to approach a many splendored thing: Proxy Technology Assessment as a methodological praxis to study virtual experience

  • Author/Authors

    Lizzy Bleumers، نويسنده , , Kris Naessens، نويسنده , , An Jacobs، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2010
  • Pages
    22
  • From page
    1
  • To page
    22
  • Abstract
    This article introduces Proxy Technology Assessment (PTA) as a methodological approach that can widen the scope of virtual worlds and gamesʹ research. Studies of how people experience virtual worlds and games often focus on individual in-world or in-game experiences. However, people do not perceive these worlds and games in isolation. They are embedded within a social context that has strongly intertwined online and offline components. Studying virtual experiences while accounting for these interconnections calls for new methodological approaches. PTA answers this call. Combining several methods, PTA can be used to investigate how new technology may impact and settle within peopleʹs everyday life (Pierson et al., 2006). It involves introducing related devices or applications, available today, to users in their natural setting and studying the context-embedded practices they alter or evoke. This allows researchers to detect social and functional requirements to improve the design of new technologies. These requirements, like the practices under investigation, do not stop at the outlines of a magic circle (cf. Huizinga, 1955). We will start this article by contextualizing and defining PTA. Next, we will describe the practical implementation of PTA. Each step of the procedure will be illustrated with examples and supplemented with lessons learned from two interdisciplinary scientific projects, Hi-Masquerade and Teleon, concerned with how people perceive and use virtual worlds and games respectively.
  • Keywords
    virtual worlds , Games , methodology , Proxy Technology Assessment , Ethnography
  • Journal title
    Journal of Virtual Worlds Research
  • Serial Year
    2010
  • Journal title
    Journal of Virtual Worlds Research
  • Record number

    660372