Title of article
dint u say that: Digital Discourse, Digital Natives and Gameplay
Author/Authors
Theresa A. O’Connell، نويسنده , , John Grantham، نويسنده , , Wyatt Wong، نويسنده , , Kevin Workman، نويسنده , , Alexander Wang، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2010
Pages
36
From page
1
To page
36
Abstract
Discourse analysis has the potential of providing insight into gameplay dynamics and team success. However, because of factors such as interrupted sequences, gameplay discourse does not easily lend itself to discourse analysis. Therefore, in addition to traditional methods, new and modified discourse analysis methods were applied to a corpus of858 discrete gameplay discourse events disclosing discourse characteristics during collaborative problem solving. Four teams of four digital natives each played PanelPuzzle, a limited-time span, goal-oriented game, in a virtual environment. Discourse both reflected and impacted team dynamics. It manifested leadership. To promote team success, gameplay digital discourse tone was serious, showing little evidence offun although players reported enjoying gameplay. Brevity, ill-formedness and distorted syntax were chief characteristics, but, because it was goal-oriented, it differed markedly from reported social digital discourse. Digital natives used digital discourse effectively to communicate, build community, collaborate and accomplish gameplay tasks. We conclude that gameplay digital discourse constitutes a distinct linguistic register which prioritizes efficiency over well-formedness. We characterize this register in a taxonomy and a meta-taxonomy.
Keywords
digital discourse , Collaboration , digital natives , discourse analysis , Games , Collaborative virtual environments , Video games , virtual worlds , Computer mediated communication , roleplaying , usability engineering
Journal title
Journal of Virtual Worlds Research
Serial Year
2010
Journal title
Journal of Virtual Worlds Research
Record number
660377
Link To Document