• Title of article

    Samurai Romanesque, J2ME, and the battle for mobile cyberspace

  • Author/Authors

    J.، Krikke, نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2003
  • Pages
    -15
  • From page
    16
  • To page
    0
  • Abstract
    Reviews the cell phone game Samurai Romanesque. Players take a virtual journey through 15thcentury Japan, engage other players in real-time battles, visit a thousand historical towns and villages, practice the art of Zen, and even have virtual children. This massive multiplayer roleplaying game can accommodate half a million gamers simultaneously. Rendered in color, and resembling the graphics quality of the (8-bit) Game Boy, the game takes the wireless Internet to a new level of complexity and is a sign of things to come, that is, cyberspace on the go. Dwango built Samurai Romanesque on the Java 2 platform, Micro Edition (J2ME), a compact version of Sun Microsystemsʹ Java 2 programming environment. J2ME suits applications such as cell phones, pagers, set-top boxes, and other devices with limited memory and slow processors. NTT DoCoMoʹs technology uses Sunʹs reduced K virtual machine, but the company developed its own proprietary version of mobile Java.
  • Keywords
    Navier-Stokes , Krylov , Multigrid , Non-linear , Newton
  • Journal title
    IEEE COMPUTER GRAPHICS AND APPLICATIONS
  • Serial Year
    2003
  • Journal title
    IEEE COMPUTER GRAPHICS AND APPLICATIONS
  • Record number

    97196