• DocumentCode
    10130
  • Title

    More Efficient Virtual Shadow Maps for Many Lights

  • Author

    Olsson, Ola ; Billeter, Markus ; Sintorn, Erik ; Kampe, Viktor ; Assarsson, Ulf

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Chalmers Univ. of Technol., Gothenburg, Sweden
  • Volume
    21
  • Issue
    6
  • fYear
    2015
  • fDate
    June 1 2015
  • Firstpage
    701
  • Lastpage
    713
  • Abstract
    Recently, several algorithms have been introduced that enable real-time performance for many lights in applications such as games. In this paper, we explore the use of hardware-supported virtual cube-map shadows to efficiently implement high-quality shadows from hundreds of light sources in real time and within a bounded memory footprint. In addition, we explore the utility of ray tracing for shadows from many lights and present a hybrid algorithm combining ray tracing with cube maps to exploit their respective strengths. Our solution supports real-time performance with hundreds of lights in fully dynamic high-detail scenes.
  • Keywords
    computer games; computer graphics; real-time systems; virtual reality; bounded memory footprint; computer graphics; game applications; hybrid algorithm; ray tracing; real-time performance; virtual cube map shadows; Clustering algorithms; Geometry; Light sources; Ray tracing; Real-time systems; Receivers; Rendering (computer graphics); Computer graphics, GPU, real-time shading, shadows, virtual texturing;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2015.2418772
  • Filename
    7076609