• DocumentCode
    1018124
  • Title

    A new space subdivision for ray tracing CSG solids

  • Author

    Chuang, Jung-Hong ; Hwang, Weun-Jier

  • Author_Institution
    Nat. Chiao Tung Univ., Hsinchu, Taiwan
  • Volume
    15
  • Issue
    6
  • fYear
    1995
  • fDate
    11/1/1995 12:00:00 AM
  • Firstpage
    56
  • Lastpage
    62
  • Abstract
    Ray tracing successfully creates realistic images of constructive solid geometry (CSG) solids. We describe a nonuniform space subdivision scheme that reduces both the number of ray-object intersection computations and point classifications. Our method uses the face planes of the primitives´ S-bounds in a bottom-up fashion and produces a subdivision wherein the localized CSG tree in each leaf voxel is greatly minimized. The use of S-bounds in the space subdivision effectively reduces the number of intersection computations as well. The reduction of the localized CSG tree in turn further reduces the number of intersection computations and point classifications. We briefly review existing methods for ray tracing CSG solids, describe our proposed space subdivision method, discuss our implementation and compare it to Bouatouch´s (1987) method, and summarize our test results
  • Keywords
    computational geometry; ray tracing; realistic images; rendering (computer graphics); solid modelling; constructive solid geometry; face planes; leaf voxel; localized tree; nonuniform space subdivision scheme; point classifications; primitive S-bounds; ray tracing; ray-object intersection computations; realistic images; Classification tree analysis; Computational geometry; Extraterrestrial phenomena; Image recognition; Laboratories; Layout; Ray tracing; Reflection; Rendering (computer graphics); Solid modeling;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.469514
  • Filename
    469514