DocumentCode :
1024164
Title :
Flooding-based watershed algorithm and its prototype hardware architecture
Author :
Rambabu, C. ; Chakrabarti, I. ; Mahanta, A.
Author_Institution :
Dept. of Electron. & Commun. Eng., Indian Inst. of Technol., Guwahati, India
Volume :
151
Issue :
3
fYear :
2004
fDate :
6/1/2004 12:00:00 AM
Firstpage :
224
Lastpage :
234
Abstract :
Watershed transformation is a powerful image segmentation technique. The potential of its real-time application can be realised by a dedicated hardware architecture. However, little work has been reported so far on hardware realisation of watershed transformation. The authors propose an improved watershed algorithm derived from Meyer´s simulated flooding-based algorithm by ordered queues and a prototype FPGA-based architecture for its effective implementation. The improvement in computational complexity results from use of a single queue and conditional neighbourhood comparisons while processing the 3 × 3 neighbouring pixels. Besides analysing the computational complexity of the principal steps of the proposed algorithm, the authors present simulation results of running the proposed algorithm and the conventional algorithm on different images for comparison. The proposed architecture has been modelled in VHDL and synthesised for Virtex FPGA. The implementation results show acceptable performance of the proposed architecture.
Keywords :
computational complexity; field programmable gate arrays; hardware description languages; image segmentation; queueing theory; real-time systems; FPGA-based architecture; Meyer simulated flooding-based algorithm; Virtex FPGA; computational complexity; field programmable gate arrays; flooding-based watershed algorithm; image segmentation technique;
fLanguage :
English
Journal_Title :
Vision, Image and Signal Processing, IEE Proceedings -
Publisher :
iet
ISSN :
1350-245X
Type :
jour
DOI :
10.1049/ip-vis:20040397
Filename :
1309766
Link To Document :
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