Author :
Armstrong, S. ; Baines, J.T. ; Bee, C.P. ; Biglietti, M. ; Bogaerts, A. ; Boisvert, V. ; Bosman, M. ; Brandt, S. ; Caron, B. ; Casado, P. ; Cataldi, G. ; Cavalli, D. ; Cervetto, M. ; Comune, G. ; Corso-Radu, A. ; Di Mattia, A. ; Gomez, M.D. ; dos Anjos, A
Abstract :
The ATLAS High Level Trigger´s (HLT) primary function of event selection will be accomplished with a Level-2 trigger farm and an event filter (EF) farm, both running software components developed in the ATLAS offline reconstruction framework. While this approach provides a unified software framework for event selection, it poses strict requirements on offline components critical for the Level-2 trigger. A Level-2 decision in ATLAS must typically be accomplished within 10 ms and with multiple event processing in concurrent threads. To address these constraints, prototypes have been developed that incorporate elements of the ATLAS data flow, high level trigger, and offline framework software. To realize a homogeneous software environment for offline components in the HLT, the Level-2 Steering Controller was developed. With electron/gamma- and muon-selection slices it has been shown that the required performance can be reached, if the offline components used are carefully designed and optimized for the application in the HLT.
Keywords :
electron detection; gamma-ray detection; high energy physics instrumentation computing; muon detection; position sensitive particle detectors; software reusability; ATLAS data flow; ATLAS high level trigger; ATLAS offline reconstruction framework; Level-2 steering controller; Level-2 trigger farm; common selection software environment; electron/gamma slices; event filter farm; event selection; homogeneous software environment; multiple event processing; muon-selection slice; offline software component; programming environment; prototype configuration; software reusability; unified software framework; Application software; Design optimization; Detectors; Electrons; Filters; Large Hadron Collider; Mesons; Physics; Software prototyping; Software reusability; Programming environments; software reusability; triggering;