• DocumentCode
    103845
  • Title

    Reverse Engineering Animal Vision with Virtual Reality and Genetics

  • Author

    Stowers, John R. ; Fuhrmann, Anton ; Hofbauer, Michael ; Streinzer, Martin ; Schmid, A. ; Dickinson, Michael H. ; Straw, Andrew D.

  • Volume
    47
  • Issue
    7
  • fYear
    2014
  • fDate
    Jul-14
  • Firstpage
    38
  • Lastpage
    45
  • Abstract
    Neuroscientists are using virtual reality systems, combined with other advances such as new molecular genetic tools and brain-recording technologies, to reveal how neuronal circuits process and act on visual information. The Web extra at http://youtu.be/e_BxdbNidyQ is an overview video showing the FlyVR system in operation, including four example experiments.
  • Keywords
    biology computing; genetics; neurophysiology; reverse engineering; virtual reality; brain-recording technology; molecular genetic tool; neuronal circuit; reverse engineering animal vision; virtual reality; Animals; Genetics; Neurons; Proteins; Tracking; Virtual reality; Visualization; FlyVR; animal behavior; augmented reality; human-computer interaction; multimedia information systems; neuroscience; virtual reality; visualization;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2014.190
  • Filename
    6861928