DocumentCode
104655
Title
Ring Discretization of the Wave Spectrum for Sea Surface Simulation
Author
Varela, Jose Miguel ; Guedes Soares, Carlos
Author_Institution
Univ. of Lisbon, Lisbon, Portugal
Volume
34
Issue
2
fYear
2014
fDate
Mar.-Apr. 2014
Firstpage
58
Lastpage
71
Abstract
Although interactive computer-generated ocean scenes based on real wave spectra are impressively realistic, they usually don´t exhibit the original sea state´s statistical properties. This might be unacceptable for applications in which the sea surface height field´s correctness is important, such as 3D ship simulators for training professionals. Researchers have developed a discretization of the wave spectrum that obtains a sea state statistically more equivalent to the original. This method can also improve the scene´s visual realism and real-time performance.
Keywords
geophysics computing; interactive systems; natural scenes; realistic images; ships; statistical analysis; 3D ship simulators; interactive computer-generated ocean scenes; professional training; real-time performance improvement; ring discretization; scene visual realism improvement; sea state statistical properties; sea surface height field correctness; sea surface simulation; wave spectrum discretization; Computational modeling; Marine vehicles; Real-time systems; Sea state; Sea surface; Solid modeling; Surface waves; FFT; computer graphics; fast Fourier transform; real-time simulation; sea surface; spectrum discretization; wave spectra;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2013.102
Filename
6671587
Link To Document