• DocumentCode
    104655
  • Title

    Ring Discretization of the Wave Spectrum for Sea Surface Simulation

  • Author

    Varela, Jose Miguel ; Guedes Soares, Carlos

  • Author_Institution
    Univ. of Lisbon, Lisbon, Portugal
  • Volume
    34
  • Issue
    2
  • fYear
    2014
  • fDate
    Mar.-Apr. 2014
  • Firstpage
    58
  • Lastpage
    71
  • Abstract
    Although interactive computer-generated ocean scenes based on real wave spectra are impressively realistic, they usually don´t exhibit the original sea state´s statistical properties. This might be unacceptable for applications in which the sea surface height field´s correctness is important, such as 3D ship simulators for training professionals. Researchers have developed a discretization of the wave spectrum that obtains a sea state statistically more equivalent to the original. This method can also improve the scene´s visual realism and real-time performance.
  • Keywords
    geophysics computing; interactive systems; natural scenes; realistic images; ships; statistical analysis; 3D ship simulators; interactive computer-generated ocean scenes; professional training; real-time performance improvement; ring discretization; scene visual realism improvement; sea state statistical properties; sea surface height field correctness; sea surface simulation; wave spectrum discretization; Computational modeling; Marine vehicles; Real-time systems; Sea state; Sea surface; Solid modeling; Surface waves; FFT; computer graphics; fast Fourier transform; real-time simulation; sea surface; spectrum discretization; wave spectra;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2013.102
  • Filename
    6671587