• DocumentCode
    1049178
  • Title

    Two-Character Motion Analysis and Synthesis

  • Author

    Kwon, Taesoo ; Cho, Young-Sang ; Park, Sang II ; Shin, Sung Yong

  • Author_Institution
    Seoul Nat. Univ., Seoul
  • Volume
    14
  • Issue
    3
  • fYear
    2008
  • Firstpage
    707
  • Lastpage
    720
  • Abstract
    In this paper, we deal with the problem of synthesizing novel motions of standing-up martial arts such as kickboxing, karate, and taekwondo performed by a pair of humanlike characters while reflecting their interactions. Adopting an example-based paradigm, we address three nontrivial issues embedded in this problem: motion modeling, interaction modeling, and motion synthesis. For the first issue, we present a semiautomatic motion-labeling scheme based on force-based motion segmentation and learning-based action classification. We also construct a pair of motion transition graphs, each of which represents an individual motion stream. For the second issue, we propose a scheme for capturing the interactions between two players. A dynamic Bayesian network is adopted to build a motion transition model on top of the coupled motion transition graph that is constructed from an example motion stream. For the last issue, we provide a scheme for synthesizing a novel sequence of coupled motions, guided by the motion transition model. Although the focus of the present work is on martial arts, we believe that the framework of the proposed approach can be conveyed to other two-player motions as well.
  • Keywords
    Bayes methods; graph theory; image classification; image motion analysis; image segmentation; image sequences; learning (artificial intelligence); signal synthesis; coupled motion sequence; coupled motion transition graph; dynamic Bayesian network; example-based paradigm; force-based motion segmentation; interaction modeling; karate; kickboxing; learning-based action classification; motion modeling; motion synthesis; motion transition graphs; motion transition model; semiautomatic motion-labeling scheme; standing-up martial arts; taekwondo; two-character motion analysis; Animation; Statistical; Algorithms; Computer Graphics; Computer Simulation; Humans; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Martial Arts; Models, Biological; Movement; Pattern Recognition, Automated; Whole Body Imaging;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2008.22
  • Filename
    4441707