• DocumentCode
    1050596
  • Title

    Indexing and Retrieving Motions of Characters in Close Contact

  • Author

    Ho, Edmond S L ; Komura, Taku

  • Author_Institution
    Sch. of Inf., Univ. of Edinburgh, Edinburgh
  • Volume
    15
  • Issue
    3
  • fYear
    2009
  • Firstpage
    481
  • Lastpage
    492
  • Abstract
    Human motion indexing and retrieval are important for animators due to the need to search for motions in the database which can be blended and concatenated. Most of the previous researches of human motion indexing and retrieval compute the Euclidean distance of joint angles or joint positions. Such approaches are difficult to apply for cases in which multiple characters are closely interacting with each other, as the relationships of the characters are not encoded in the representation. In this research, we propose a topology-based approach to index the motions of two human characters in close contact. We compute and encode how the two bodies are tangled based on the concept of rational tangles. The encoded relationships, which we define as TangleList, are used to determine the similarity of the pairs of postures. Using our method, we can index and retrieve motions such as one person piggy-backing another, one person assisting another in walking, and two persons dancing/wrestling. Our method is useful to manage a motion database of multiple characters. We can also produce motion graph structures of two characters closely interacting with each other by interpolating and concatenating topologically similar postures and motion clips, which are applicable to 3D computer games and computer animation.
  • Keywords
    avatars; computational geometry; computer animation; content-based retrieval; database indexing; interpolation; visual databases; 3D computer game; Euclidean distance; TangleList encoded relationship; avatars; computer animation; content-based retrieval; human character interaction; human character motion indexing; human character motion retrieval; interpolation method; motion database; motion graph structure; topology-based approach; Animation; Concatenated codes; Content based retrieval; Databases; Euclidean distance; Humans; Indexing; Information retrieval; Legged locomotion; Neck; Animation; Face and gesture recognition; Abstracting and Indexing as Topic; Algorithms; Computer Graphics; Computer Simulation; Humans; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Information Storage and Retrieval; Models, Biological; Numerical Analysis, Computer-Assisted; Pattern Recognition, Automated; Reproducibility of Results; Sensitivity and Specificity;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2008.199
  • Filename
    4731251